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VR Digest: 100th Anniversary Issue

The week's top VR news brought to you
pre-digested and ready for assimilation!
VR Digest: A VR newsletter brought to you by Studio Transcendent
written by Ian Hamilton (@hmltn) issue 100 – December 28, 2016

VR Digest: A Virtual Reality newsletter brought to you by Studio Transcendent

We started this newsletter 100 weeks ago, when mobile VR headsets were still advertised as being only for “innovators” and desktop VR was still only a developer kit. Our 100th issue is marked by a holiday during which VR was one of the season’s most desired gifts, with cheap Cardboard headsets available in most retail stores helping drive VR apps to the top of the iPhone App Store over the Christmas weekend.

Meanwhile, discerning mobile buyers picked up the Gear VR or Daydream View, and enthusiasts found PlayStation VR, Rift or Vive HMDs under their trees.

Next week, the Consumer Electronics Show kicks off 2017’s personal technology roadmap, with details surrounding new headsets, input methods and tracking systems likely to be revealed.
 

Bits

Trailer producer Kert Gartner showed an impressive virtual camera solution that hacks together a Vive controller, an iPhone and streaming software that beams virtual footage to the phone.

One of Oculus’ lead engineers was arrested.

Oculus’ new social features, parties and rooms, were enabled for Gear VR users.

Israeli display company Lumus raised $30 million from HTC and Quanta computer to work on its waveguide display technology. Microsoft Hololens uses waveguide displays, which are blamed for its limited field of view. Lumus says it will show off a new display with a 60-degree field of view at CES.

The Atlantic ran a story about VR creating the nagging sense in some people that the real world isn’t really real. While we think the article may be sensationalizing the issue slightly, we have certainly experienced this ourselves, and it’s worth exploring in greater depth.

Users have reported trouble finding matches for some multiplayer games on Oculus due to insufficient player populations. An effort is underway on Reddit’s r/oculus to set up playtime windows to help address the issue.

Steam’s Winter Sale is running, with discounts on various VR titles through January 2.

Cyan’s team discusses working with Studio Transcendent on their recent release of Obduction.  Check out our latest blog post to learn more about Cyan’s use of full motion video and the challenges of embedding live action video into the 3D world. “Studio Transcendent was instrumental in allowing us to essentially hit the ground running as we began our 2D/3D FMV work and not lose precious development time reinventing any wheels.”

Studio Transcendent will be participating in LA’s Night on Broadway on January 28th. The fastest growing one-day arts & music festival in North America, Night on Broadway is a free event that awakens beautiful historic theaters and the blocks between them along the Broadway corridor in downtown Los Angeles.  We’ll be showcasing our VR experiences on the street at Broadway and 7th.  Come say hi and check out this great event for the public.

VR Digest™ is a Virtual Reality Newsletter brought to you by Studio Transcendent, a producer of premium Virtual Reality experiences. We publish weekly on Wednesdays.

 
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