VR Digest: Tilt Brush arrives on Oculus

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VR Digest: A VR newsletter brought to you by Studio Transcendent
Issue 108 – February 22, 2017

VR Digest: A Virtual Reality newsletter brought to you by Studio Transcendent

Hi Friends,

Ian Hamilton will be stepping back from his duties as VR Digest’s editor-in-chief for the time being, but we will keep putting the newsletter out unabated. Let’s take a moment to acknowledge the incredible job Ian has done making sure that this newsletter—his concept—went out on time with great content every week for over two years!

Aaron, John, Bowdy, and Elissa 
at Studio Transcendent

Tilt Brush Arrives On Oculus

Google brought its Tilt Brush art application officially to the Oculus store. The $30 creation software becomes the first app from Google to be included on competitor Facebook’s VR marketplace. It was originally launched last year on the HTC Vive headset, but with the release of Oculus Touch in December, Google saw reason to fully support the new controllers from Facebook. Time will tell if other Google properties like Google Earth VR, Street View VR, and YouTube VR make it onto the Oculus platform. Currently, they are only available on Vive or Daydream, but all four of Google’s properties deserve to be named among the very best non-gaming VR applications available.

High End VR Experience Centers Come to LA

IMAX invited press to check out the its first VR center in Los Angeles, located adjacent to The Grove, a high-end shopping mall (it is not connected to the mall's multiplex). The center is equipped with both HTC Vive and StarVR headsets for a VR arcade experience. For now, the experiences that are available to play are generally available through Steam as well, so the target audience is people without PC-based VR equipment at home.

Variety reported last week that LA's Westfield Century City mall, currently undergoing a massive expansion project, will feature Dreamscape Immersive, a location-based VR experience center. The company has millions in backing (including some capital from Westfield) and boasts involvement from Steven Spielberg and Hans Zimmer. The co-CTOs of the company hail from Artanim, which showed an experience at Sundance New Frontiers last year that was set up similarly to The Void’s early experiences, with tracked props and full-body presence powered by traditional filmmaking motion capture equipment.


Google put together some very cool research showing how it can recreate occluded faces for better mixed reality footage.

A report on suggests Microsoft will not release a previously-planned Hololens 2 device in favor of a larger update in 2019.

Magic Leap acquired 3D scanning technology from Dacuda.

Valve Software said 30 VR apps have earned at least than $250,000 in revenue on Steam. Valve also announced they would sell base stations directly (rather than only through HTC) and interested parties can buy Vive tracking electronic components without being required to first take a certification course.

Kent Bye’s Voices of VR podcast came out with a great episode this week featuring Alvin Wang Graylin, the China President of Vive at HTC. VR is taking off in China with a greater emphasis on arcades. One interesting topic that gets covered is the reasons why VR companies are (in Wang’s view unreasonably) nervous about allowing children under 13 to use their products.

VR Digest™ is a Virtual Reality Newsletter brought to you by Studio Transcendent, a producer of premium Virtual Reality experiences. We publish weekly on Wednesdays.

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