VR-First Creative Tools Growing More Capable
At Epic’s State of Unreal presentation last week, the company showed off an exciting new feature of its in-VR editing system: a subdivision-surface modeling tool. There have been a couple of attempts at an in-VR modeling system---notably VRTX and MakeVR---but to have a company with the resources of Epic Games tackle the problem is very exciting, and integrating Pixar’s OpenSubDiv technology is icing on the cake because a skilled modeler could create almost any shape imaginable with the technique. Together with the sculpting abilities of Oculus Medium, it may be possible to develop a professional modeling workflow that exists entirely within VR sooner than we thought.
Consumer oriented VR creativity got a boost with a new video from Project Sansar, the second coming of Second Life, showing off its deep creative tools for building virtual worlds. Project Sansar is in closed beta, but will “open to the public” “this Spring”.
Oculus Price Drop
Oculus announced a price drop, bringing the combined cost of Rift and Touch down to $598. The Rift and Touch each saw a $100 price cut, and a third sensor for room-scale VR now costs $59, down from $79.
Epic Games announced that Unreal will support Pixar’s open-source Universal Scene Description file format.