New Apple AR Rumors
Bloomberg uncovered some possible details on the Apple AR glasses project. The report claims Apple has dubbed the project “rOS” for “reality OS”, and is actively developing it using a head mount for the iPhone and the HTC Vive. 2020 is a tentative timeframe for completion.
Jamie Hyneman Crowdfunds for Prototype Electric Shoe
Jamie Hyneman of Mythbusters fame has gotten interested in building an electric shoe that acts as a treadmill to keep you in place while you run around in VR. He has put together a team and is asking backers for $50,000 to build a prototype of the shoe. This is unusual because there is no promise of shoes for backers. Hyneman promises a second crowdfunding campaign for the final product, once a working prototype has been developed.
Logitech Brings Your Keyboard Into VR Via Vive Tracker
Logitech has announced a new SDK to enable developers to display a keyboard in virtual reality matched perfectly to its real world position thanks to an attached Vive tracker. Now they need to do the same for a mouse, although the size of the tracker would be problematic.
Website Compares 360 Camera Output
The market for 360 cameras is getting crowded. 360 Rumors has a camera comparison tool that allows you to view a test scene head to head between two cameras of your choice, to help you make a decision on which kit to use for your next project.
Guinness World Record for Longest VR Marathon Broken
Road to VR reports that Australian Jack McNee spent 36 hours straight playing around in Tilt Brush without sleeping.
Google Spatial Audio SDK Expands Platform Support
Google released a new version of its spatial audio SDK—now rechristened “Resonance Audio by Google”—that is fully cross platform, scaling up in quality and complexity for desktop platforms and adding Unreal Engine, FMOD, and Wwise support. Previously, it was part of their Google VR SDK for Daydream and Cardboard.
Leap Motion Guest Post Describes 3D Interface Development
Leap Motion developers Martin Schubert and Barrett Fox contributed a guest post to UploadVR describing their team’s work in developing three dimensional user interfaces. There is some valuable reference in the article concerning the inner workings of 3D buttons.
Kite & Lightning Tries Using iPhone X for Facial Animation Capture
Cory Strassberger over at Kite & Lightning got his hands on an iPhone X over the weekend and immediately set about trying to use it for facial animation capture. You may recall that we discussed this possibility after the iPhone X announcement. iPhone X exposes facial animation data to developers via an API in ARKit. The results were quite successful; the only thing missing is eye tracking, and there are a few small issues with jitter that should be relatively straightforward to sort out.