Apple Acquires Vrvana for $30 Million
According to TechCrunch, Apple purchased Vrvana for $30 Million. The company was developing a VR headset with camera passthrough, what Michael Abrash once described as “Augmented Virtual Reality”. They figured out how to reduce the latency from the image coming from the camera to the display down to just 3ms, the mechanics of which John Carmack briefly touched on during his talk at Oculus Connect 4.
Vrvana had also developed inside out tracking and hand pose recognition technology.
$1.5 Billion Chinese VR Theme Park to Soft Open Next Month
The Shanghaiist reports that a massive new theme park is opening in Guiyang, Guizhou in central China. The park will eventually cover 2,000 acres including VR production facilities. It is opening in stages starting with “Alien Base” in December. It definitely looks the part and includes a VR rollercoaster and the world’s tallest mech statue.
Visitors are supplied with a VR headset when they enter the park and use it for various attractions. It looks like a very simple 3DoF setup for now, but of course the equipment can be upgraded over time to keep the park cutting edge—likely much cheaper than building all new attractions, given the reported $1.5 billion price tag.
According to VentureBeat’s reading of a new report from the VR Fund, investment is way up this year over last, with a 79% increase in entertainment and 69% in enterprise. The analysts believe there are now 35 VR games that have reached at least $1 million in revenue.