Oculus Ramping Up For Consumer VR
Facebook is holding an Oculus event in San Francisco on June 11 (one week before E3) with invites heading out to press. “Step into the Rift” the invite teases, alluding to the original Kickstarter project which said, “Step into the Game.”
The invites come after the announcement of a release window for the Rift in the first quarter of next year as well as the required PC specifications needed to drive the goggles.
You'll need a PC (Mac and Linux development is “paused”) with a graphics card featuring at least the horsepower of a GTX 970 from NVIDIA or the AMD 290, as well as a pair of USB 3.0 ports and 8 GB of RAM, according to Oculus. The graphics card is the priciest component in a Rift-capable PC, currently selling for around $300, though prices are likely to drop by the time the Rift goes on sale.
Facebook's VR division also updated its PC software development kit to 0.6.0, bringing a number of major changes to its platform, including support for layers that should allow developers to optimize their VR experiences for increased performance and presence. Developers will have some work ahead updating to the new software and there are some helpful GIFs posted online to visualize the new features.
Oculus also announced finalists in the Mobile VR Jam, with 37 games and 24 apps or experiences making the cut, including Colosse, Crossover, NeoS, SMS Racing, Tactera, Technolust: Thought Crimes, Telescopic and The Night Cafe. Reddit has links to DK2 builds of some of the experiences.
Norm at Tested interviewed (video) Alan Yates, creator of Valve’s Lighthouse tech, with some in-depth explanations of how the position tracking technology works. “The idea of having more than one base station is primarily redundancy, not actually accuracy...it’s very difficult to occlude it.”