After the headset launches in Q1 2016, Oculus plans to ship its newly revealed Oculus Touch handheld controllers sometime in the first half of 2016. Demos of controller prototypes at E3 in Los Angeles showed Oculus using two cameras to track the hand controllers and the headset in 360 degrees, with reports on Twitter suggesting they are on par with, if not better than, Valve’s SteamVR controllers. The Verge’s Adi Robertson posted a video overview with her hands-on impressions of the new controllers, saying they are “really, really precise.”
Oculus showcased gamepad titles including “Eve: Valkyrie” by CCP and “Edge of Nowhere” by Insomniac Games during its press conference, and both are available for attendees to try on the new hardware at E3.
“Our company vision is to create virtual worlds more meaningful than real life,” said Hilmar Veigar, CEO of CCP. “When we are truly seeing the dawn of virtual reality, I don’t think we have to make excuses for that statement anymore.”
Other VR games mentioned for the Rift include “Chronos” by Gunfire Games, “Damaged Core” by High Voltage, “VR Sports Challenge” by Sanzaru, “Esper” by Coatsink, “AirMechVR” by Carbon and “Lucky’s Tale” by Playful. Additional developers working on VR games called out by Oculus include Square Enix, Harmonix, Glu, Signal Studios, Ozwe Games, 4A Games, Climax Studios and Ready at Dawn.
If you’re looking for more, your first stop should probably be the Rift’s official website. There’s also a short reveal video showing off the headset and a 51 minute video of the press conference.
Microsoft said it would be supporting Valve’s VR efforts but was unclear about precisely what that partnership would entail. Meanwhile, Stress Level Zero showed an image depicting the impressive tracking dimensions of SteamVR’s Lighthouse system.
“The market will decide the fate of the various implementations upon their merits,” said Valve’s Alan Yates.