Jaunt, a 360-degree video startup last funded with $27.8 million in August 2014, revealed renderings of a new camera system it plans to debut with partners in August. “Custom optics specifically designed for 3D light-field capture” is among the promised features, but no demonstration videos of the new capabilities are yet available. The camera will not be sold to end users, but instead will be leased to Jaunt’s content partners.
Meanwhile, a Kickstarter has been launched for an intriguing new panoramic camera. The Sphericam 2 promises a low-cost, hassle-free way to produce high quality 4K video at 60 frames-per-second with minimal compression, as well as the ability to broadcast a seamless panorama in real time over both Ethernet and Wifi.
According to the Kickstarter page, “There just aren't many people who want to go through the months of training required to operate 6 sports cameras stuck together, and the tremendous amount of tricky post processing that is needed to make such footage watchable.”
On that note, VR Digest editor John Dewar this week published an article on ZapChain about the challenges of stereo panoramic capture using GoPros, and why they are still the best currently-available solution.
Graphics chip company NVIDIA posted on RoadToVR a deep dive into its Gameworks VR technologies. Included in the technical rundown are clear explanations of some key VR technologies, like direct-mode:
“The display driver recognizes a headset when it’s plugged in and hides it from the operating system, preventing all those user-experience problems while still allowing VR apps to render to the headset,” Nathan Reed wrote.