Microsoft announced a whopping $3,000 price tag for its HoloLens “Development Edition” which is slated to ship in the first quarter of 2016. Interested developers must apply to be eligible to pay for one come January.
The augmented reality glasses are a self contained, untethered solution, so the cost includes the CPU, GPU, storage and tracking hardware (the so-called “Holographic Processing Unit”) as well as its cutting edge (though limited field-of-view) display.
Microsoft is touring major U.S. cities in October and November to give hands-on demos of HoloLens. Space is limited and as of this writing many venues are waitlisted.
Also demonstrated was “Project X-Ray” a first-party robot-blasting game that takes advantage of Hololens’ ability to map the geometry of a room and its furniture. It utilizes a never-before-seen hand tracking wand controller.
Tested.com’s Oculus Connect 2 video interview with the creators of Job Simulator offers some useful insights about building a cross-platform experience using hand controllers from each of the major VR platforms.
“We’ve got across the board with the three major players kind of an alignment in feature sets of tracked controllers,” said Owlchemy Labs Chief Scientist Alex Schwartz. “I can pick things up using a single trigger and I can activate them, and so actually Job Simulator only has two buttons in the entire game.”