Uncorporeal’s actor capture pipeline
Peter Rubin at Wired wrote a feature on Uncorporeal, a startup that was in stealth mode as it figured out the tough technical challenge of getting real actors into VR environments.
“The geometric data gathered by Uncorporeal’s cameras and processing hardware results in a data mesh that can be placed in any game environment built in Unity 3D.”
Unity VR framework developed
Wisconsin-based firm Arch Virtual wrapped features it built for client VR projects into an “Immerse Framework” toolkit that should make it easier for developers to make interactive projects with Unity. There’s a 5-minute video giving an overview of the toolkit, which includes a multiplayer component. Pricing isn’t finalized but there is a sign-up for “discounted beta access.”
“I think there are a lot of very creative people out there with great ideas for VR experiences, but lack the time, money or ability to climb the entire learning curve of VR development,” Arch Virtual co-founder Jon Brouchoud wrote in an email.
A 40-minute video posted by Vanity Fair shows a panel discussion with Facebook’s CEO and the Chief Scientist at Oculus discussing VR.
“Maybe sometime 10 or 15 years from now when there are a billion of these out in the world, then companies will be talking about having that be the primary thing that they are developing for,” Mark Zuckerberg said. “But in the meantime I think the bigger market that we’re going for is that there are 250 million people who have Xboxes, PlayStations and Wiis.”