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VR Digest: Unity VR toolkit; 
New performance capture tech

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VR Digest: A VR newsletter brought to you by Studio Transcendent
written by Ian Hamilton (@hmltn) issue 37 – October 14, 2015

VR Digest: A Virtual Reality newsletter brought to you by Studio Transcendent

Uncorporeal’s actor capture pipeline

Peter Rubin at Wired wrote a feature on Uncorporeal, a startup that was in stealth mode as it figured out the tough technical challenge of getting real actors into VR environments.

“The geometric data gathered by Uncorporeal’s cameras and processing hardware results in a data mesh that can be placed in any game environment built in Unity 3D.”
 

Unity VR framework developed

Wisconsin-based firm Arch Virtual wrapped features it built for client VR projects into an “Immerse Framework” toolkit that should make it easier for developers to make interactive projects with Unity. There’s a 5-minute video giving an overview of the toolkit, which includes a multiplayer component. Pricing isn’t finalized but there is a sign-up for “discounted beta access.”

“I think there are a lot of very creative people out there with great ideas for VR experiences, but lack the time, money or ability to climb the entire learning curve of VR development,” Arch Virtual co-founder Jon Brouchoud wrote in an email.
 

Bits

A 40-minute video posted by Vanity Fair shows a panel discussion with Facebook’s CEO and the Chief Scientist at Oculus discussing VR.

“Maybe sometime 10 or 15 years from now when there are a billion of these out in the world, then companies will be talking about having that be the primary thing that they are developing for,” Mark Zuckerberg said. “But in the meantime I think the bigger market that we’re going for is that there are 250 million people who have Xboxes, PlayStations and Wiis.”

Multiplayer bomb defusing game “Keep Talking And Nobody Explodes” was built for VR but a version of it launched for $15 on traditional PCs and became a viral indie hit. It has overwhelmingly positive reviews and one 6-minute video viewed more than 1 million times shows how intense and difficult the game becomes. It’s also available on Gear VR for $10 and is planned for release on PlayStation VR.

A 1-minute video from Oculus shows how playful two people can get in its multiplayer Toybox tech demo. Another 1-minute video shows a side-by-side view of what it looks like from inside along with the real-life hand movements. Robert McGregor combined the footage to show the quality of the hand tracking.

Signups were re-opened for pre-alpha testing on highly anticipated VR space-fighting game “Eve: Valkyrie”. If you want to sign up and own a DK2, the serial number is behind a panel where the cords plug into the headset.

Sony acquired computer vision startup SoftKinetic. The company could help Sony track hands for future AR or VR products.

Google posted a 5-minute video outlining motion tracking on its “Tango” mobile computer vision platform.

Google-backed augmented reality startup Magic Leap broke ground on a 260,000-square-foot facility.

VRLA announced its winter expo for January 23, with early bird tickets on sale for $20.

Kent Bye’s Voices of VR talked to Timoni West of Unity in a 25-minute podcast about the game engine company’s efforts to create tools that will allow users to build VR experiences while remaining immersed in a VR development environment.

The Daily Show did a 5-minute bit on VR, showing a couple different VR use cases before arriving at adult entertainment as being “what virtual reality should be.”

 

Virtual Reality Digest is a VR Newsletter brought to you by Studio Transcendent, a producer of premium Virtual Reality experiences. We publish weekly on Wednesdays.
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