VR Digest: PlayStation VR pre-orders sell out

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VR Digest: A VR newsletter brought to you by Studio Transcendent
written by Ian Hamilton (@hmltn) issue 60 – March 23, 2016

VR Digest: A Virtual Reality newsletter brought to you by Studio Transcendent

PlayStation VR pre-orders sell out

The first PlayStation VR bundles were made available for pre-order online and promptly sold out at several retailers. The bundles are $500 and include the Move tracked controllers, tracking camera, and Playstation VR Worlds (trailer). Pre-orders for the $400 headset by itself -- for those who already have the camera and Move controllers -- start March 29 at 7 a.m. Pacific. The add-on for the PlayStation 4 ships “by October 31”.

Tested released a video wrapping up last week’s Playstation launch event with quick reviews of many of the system’s upcoming titles.

Valve trying to lower the cost of VR

Valve’s Alex Vlachos outlined a series of strategies at the Game Developers Conference grouped together as “adaptive quality” that would allow VR to run on older graphics cards. Vlachos uploaded his slides if you want a deep dive into the rendering strategies.  


Apple co-founder Steve Wozniak called VR headsets his favorite new gadget, saying “I love putting mine on and watching a basketball game live; it was just an experience that you can't believe. Sometimes I come out of a VR world, take off the helmet, and I can't believe I'm actually sitting in my office, at a desk at home.”

A blog post and video shows how the developers of tower defense game Defense Grid 2 used physical cinematography tools to make a refined VR game capture for their trailer.

A new 2-minute trailer for iOmoon shows the fanciful landscapes players will be able to explore on one of Jupiter’s moons and the hazards that inhabit them.

Oculus continued their developer showcase series on Reddit, this time highlighting ADR1FT (starting with a new trailer).

Epic Games posted the recording of their “State of Unreal” keynote from GDC.

CEO Tim Sweeney acknowledged Unreal Engine has about a quarter of the monthly users that Unity does, but argued his toolset is used more by larger teams, and that full access to the engine’s source code helps developers finish and support massive projects.

Popular YouTube personality jacksepticeye got his hands on a Vive Pre and recorded his first reactions to it (warning: salty language). It is both a good look at the Robot Repair demo and a good, albeit unintentional, demonstration of some of the problems consumers will have with room-scale VR (he doesn’t have a big enough play area and gets stuck on the “wrong side” of the laboratory).

VR Digest™ is a Virtual Reality Newsletter brought to you by Studio Transcendent, a producer of premium Virtual Reality experiences. We publish weekly on Wednesdays.

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