VR Digest: Unity “Carte Blanche”
concept shown at SDC

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VR Digest: A VR newsletter brought to you by Studio Transcendent
written by Ian Hamilton (@hmltn) issue 66 – May 4, 2016

VR Digest: A Virtual Reality newsletter brought to you by Studio Transcendent

Unity “Carte Blanche” Concept Shown at SDC

Last week’s Samsung Developer’s Conference in San Francisco included a lot of great sessions on Virtual Reality, and Samsung has posted many of them to YouTube. Check out the Session Videos page for the complete, organized list.

The highlight for VR enthusiasts was a complete video of Unity’s “Carte Blanche” concept, which aims to make content creation in VR accessible to anyone. An AI helper named U guides a user through the creation of a medieval zombie game level, using assets from the Unity Asset Store.

Although the clip is pre-rendered, Unity CEO John Riccitiello introduced it by saying “This is a working product that we’ve built at Unity, and we’ll be rolling it out over the course of the next year.”



Minecraft was released on Gear VR for $7, officially bringing one of the world’s most popular games to VR. However, the experience is one that might potentially deliver a stomach-churning experience. According to Oculus: “Comfort levels will vary for every player, and prolonged use can sometimes cause motion sickness and eye-strain.” To combat this, the Gear VR edition includes a “living room mode” allowing users to play on a virtual screen, jumping in between that and an immersive mode at will.

VR Minecraft supports all the multiplayer features of Minecraft Pocket Edition. Oculus CTO John Carmack said at Oculus Connect 2 that getting Minecraft on the platform was his top priority in 2015. In the press release, Oculus quotes him as saying “Minecraft is a game that you can both figuratively and literally lose yourself in. In fact, my strongest memories of being inside VR are from the time I’ve spent exploring Minecraft on Gear VR. …  Infinite worlds have been explored, shaped, and shared by millions of people, and now in VR; that sounds a bit like the fabled Metaverse.”

Oculus and Crytek released The Climb on the Oculus Rift app store. The stunningly beautiful and surprisingly comfortable rock climbing game is a must-have for CV1 owners.

A video from one of the developers of Fantastic Contraption demonstrated 360-degree tracking with the Oculus Touch, showing it matches the capabilities of the competing HTC VIve.

VR Digest’s Ian Hamilton wrote a post for UploadVR explaining step by step how to capture mixed reality video with the Vive.

The next Samsung phone, likely called the Note 6, may come with the very latest USB connector. While the new USB Type C connector allows for robust power and data transfer, its arrival could also be a sign that a new Gear VR is on the way.

Google’s Tilt Brush VR sketching software got an upgrade that allows creations to be exported as 3D objects. This opens up a host of possibilities for Tilt Brush creations, including the prospect of 3D printing something made in the app. Google also released a beautiful mixed reality trailer showcasing the software.

Riders on a VR roller coaster in England were stranded for about half an hour when the ride unexpectedly stopped.

Kotaku published a frustrated update on the status of Rift pre-orders. Oculus announced this week that the headsets will be available for purchase in Best Buy stores beginning May 7th. To soften the blow to fans still waiting for their pre-order, anyone who has an unprocessed pre-order and acquires a Rift through another channel will be able, beginning May 6th, to cancel their order but retain their pre-order benefits (free Eve Valkyrie and Oculus Touch reservation).

VR Digest™ is a Virtual Reality Newsletter brought to you by Studio Transcendent, a producer of premium Virtual Reality experiences. We publish weekly on Wednesdays.

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