We went hands-on with an early SteamVR prototype at WEVR in Venice, California, traveling to the bottom of the ocean in WEVR’s theBlu and coming face to face with GLaDOS at Aperture Science in Valve’s own experience. Afterwards, we ogled the mysterious Lighthouse laser boxes and spent the week trying to figure out precisely how it works.
We’re still not exactly sure, but others are trying to piece it together. No matter; Vive was an outstanding demo that gave us virtual hands to pull levers and open drawers, crisp text to read inside VR and the chance to walk around in another reality.
Our editor Ian wrote an unconventional account of trying Vive, starting with his mindset heading into virtual reality and following through to his thoughts afterward.
Oh, and Vive officially rhymes with “five.” There has been some confusion.
Valkyrie video shows gameplay while Magic Leap makes a promise
“EVE: Valkyrie” is on a short list of games with the potential to drive people to buy headsets just to play. The game puts you in the cockpit of a space-fighter with Battlestar Galactica actress Katee Sackoff giving orders on the com. In development for two years now, Valkyrie has been shown on both Oculus and Sony developer headsets, and the level of immersion achieved banking between asteroids and a fleet of ships is unparalleled. Now, its creator, CCP Games, has released a trailer with impressive gameplay footage.
Magic Leap posted a concept video for its co-production with Weta that drew some criticism on Twitter and Reddit for showing technology that is thought to be infeasible. The controversy is underscored by a conclusion the MIT Technology Review made after trying both HoloLens and Magic Leap, namely that “commercializing augmented reality technology will be difficult.” Microsoft also released a slickly-produced concept video when they announced HoloLens that has been similarly questioned for depicting much better field of view and image opacity than the demo units could provide.
Studio Transcendent’s cofounder, John Dewar, was featured on a panel sponsored by Unreal Engine at VRLA. It also included Reload Studios’ Chetan Bedi, Kite & Lightning’s Ikrima Elhassan, Epic Games’ Ray Davis and JJ Hoesing, and was moderated by Visionary VR’s Jonnie Ross. They discussed the future of room-scale VR, how to manage viewers’ attention, and much more. You can listen to an audio recording of the panel here.