VR Digest: Daydream arrives;
wireless Vive

The week's top VR news brought to you
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VR Digest: A VR newsletter brought to you by Studio Transcendent
written by Ian Hamilton (@hmltn) issue 94 – November 16, 2016

VR Digest: A Virtual Reality newsletter brought to you by Studio Transcendent

Wireless Connection for Vive Goes On Sale

A startup called TPCAST backed by HTC announced a $220 accessory for the HTC Vive, said to turn the system wireless with less than 2 milliseconds of latency added. The initial batch sold out in 18 minutes, though the device is supposed to come up for pre-order again in December. The device is slated to ship early next year and includes a battery that should last around an hour and a half. A version with a larger battery is planned as well. HTC Regional President of Vive in China, Alvin W. Graylin, addressed skeptics of the latency claim:

“First hand experience will be the real proof when the product is made available for broader review…. The good news for all current Vive users and those considering Vive is that there is a clear path to wireless VR coming for current devices if they need it.”

Daydream View Ships

Daydream View started shipping with Google Photos, YouTube, and Street View among some of the core apps ready to view in the headset, alongside a growing collection of third-party apps and games. The headset’s small size and soft exterior make it a tempting travel companion for the Google Pixel at $80.

Rapid Fire: a brief history of flight Now Available on Oculus Home

Studio Transcendent, publisher of VR Digest, has released our virtual airshow for free on Oculus Home.

This is the full VR version, not the 360 video version that we previously released on Samsung VR, Jaunt, Hulu, Littlstar, Facebook 360 and Vrideo.

Beautifully rendered in real time with Unreal Engine, the experience guides viewers on a 6-minute journey through the history of aviation — an airshow one could never see in real life.  Witness the Wright Flyer’s first leap, dodge bullets from a WWI fighter, get buzzed by the leading-edge F22 Raptor fighter jet, and be nearly engulfed by the world’s largest plane.

Please try it out and leave us a review! If you encounter any bugs please let us know at


Epic Games released Unreal Engine 4.14 which includes a new forward renderer geared towards VR developers. The forward rendering technique is thought to be superior for VR because it enables crisper antialiasing, and translucency is more efficient. Epic claims the forward renderer is up to 22% faster than the default deferred renderer and they are using it for their Robo Recall game.

A 2-minute 360-degree video teaser for Rogue One: A Star Wars Story is available on YouTube.

Advanced social platform High Fidelity arrived on Steam.

The Neos world engine launched in an early version, offering tools for VR world creation.

BBC’s Planet Earth 2 documentary premiered in the U.K., and you can watch a 4-minute 360-degree video showing a behind-the-scenes.

Oculus launched Asynchronous Space Warp (ASW), which is a new technique designed to keep VR running at 90 frames per second on lower-spec hardware. It causes games to automatically drop to 45 fps if they can’t maintain 90, and then interpolates every other frame. It works very nicely but does cause some trouble for apps that were not built with it in mind. You can toggle it off with the Ctrl+NumPad1 key combination. The latest Oculus update also caused some people’s systems to stop working, including two of ours. A solution from reddit resolved the problem.

The Martian VR experience for Ridley Scott’s movie is now available.

A 9-minute video shows progress recreating classic real-time strategy game Red Alert 2 in VR.

IMAX is raising $50 million to create high-quality VR.

VR Digest™ is a Virtual Reality Newsletter brought to you by Studio Transcendent, a producer of premium Virtual Reality experiences. We publish weekly on Wednesdays.

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